The descriptions contain links to where the levels can be downloaded.
One of the first levels to be made official, this pirate themed map was made for Garry’s mod, specifically for the Garry’s Mod Stranded gamemode.
Set on a tropical island, the map consists of a central cave that connects to various beaches, underground rooms and even a fountain of youth.
The goal of the gamemode is to survive and gradually build up your skills while you gather resources to expand your shelter, the gamemode is based on the original games Stranded and Stranded II which can be played for free.
This map is based on the Nova Prospect section of Half-Life 2, where Gordon must fight his way through an old prison that has been modified by the combine to store imprisoned civilians.
This is a re-interpretation of Nova Prospect, which contains a myriad of secret getaways, leisure rooms, hidden weapons, traps and more. The map supports a lot of players, and provides a lot of variation to what the guards can do with the prisoners.
This map is based on the Nova Prospect section of Half-Life 2, where Gordon must fight his way through an old prison that has been modified by the combine to store imprisoned civilians.
This is an improved version of the original ba_nova_prospect map. The map features new rooms and is better optimized. This version was tailored to the needs of another gaming community at the time.
The apocalypse series of maps, consist of a compact arena with a high density of weapons scattered about. These maps are perfect for lan party frag fests.
This map was designed around the idea of a combine-Alcatraz style compound. Situated on a rock in the middle of an ocean, this relatively dark map utilizes a lot of varied light sources to illuminate the playing field.
A traditional deathmatch map that is set in a harbor town. Weapons are spread around evenly, and the map provides a bit of verticality and open battle theaters for gun fights.
The map was made with the intention of utilizing as many of the more advanced features in the source engine as possible. This includes advanced lighting, seamless skybox, telephone cables and general rendering optimizations.
The apocalypse series of maps, consist of a compact arena with a high density of weapons scattered about. These maps are perfect for lan party frag fests.
This map was designed around the idea of an old subway train station that had been attacked by the combine. The map is evenly lit, and relatively flat with only a few places to hide.
The apocalypse series of maps, consist of a compact arena with a high density of weapons scattered about. These maps are perfect for lan party frag fests.
This map was designed around the idea of an old swampy ruin. The map is dark, providing ample opportunity for players to sneak around the murky water. The map is also very open, though it has a few vantage points from where players can spot each other.
The apocalypse series of maps, consist of a compact arena with a high density of weapons scattered about. These maps are perfect for lan party frag fests.
This map was designed around the idea of a forest park section. The map is brightly lit, with a few houses and elevated areas for players to take advantage of.
This map was used for a small contest at BredebroLAN several years ago. The map is small and consists of a closed off area with a lot of verticality and boxes to outsmart your opponents with. It is recommended for players to switch sides occasionally, as the level geometry is slightly “random”.
The intention was to try to quickly make a few Counter Strike maps to try out a few ideas and to get familiar with making Counter Strike maps.
This map was created for a new community called DeVo. The map is small and consists of a closed off area with a lot of verticality and boxes to outsmart your opponents with. It is recommended for players to switch sides occasionally, as the level geometry is slightly “random”.
The intention was to try to quickly make a few Counter Strike maps to try out a few ideas and to get familiar with making Counter Strike maps.
This map was created as an initial try at making a simple Counter Strike map. The map has a good size, and consists of a closed off area with a lot of verticality and boxes to outsmart your opponents with. The map is mostly symmetrical, with a lot of boxes around to create a bit of randomness.
The intention was to try to quickly make a few Counter Strike maps to try out a few ideas and to get familiar with making Counter Strike maps.
A Counter Strike source map, replicating a real-world location.A bit controversial, this map is based on a real-life location that was turned into a Counter Strike bombsite map. A lot of effort went into replicating the scale, look and layout of the real school, and was part of a communication/IT project during Thorsten’s HTX. The map also works well with the Prop hunt or School RP game modes in Garry’s Mod.
Headhunters Remake is a battle arena map where you control and build a hero as the game progresses. Your goal, as a team, is to eventually destroy the enemy castle and claim victory. Select from a variety of heroes, units and abilities to counter whatever your enemy throws at you.
This version is an overhaul of the map geometry from the original version made by Mr.anonym. No game mechanics were changed, but the whole visual look of the map was changed to make it more appealing and clear where you can move your hero.
Headhunters COTR is a battle arena map where you control and build a hero as the game progresses. Your goal, as a team, is to eventually destroy the enemy castle and claim victory. Select from a variety of heroes, units and abilities to counter whatever your enemy throws at you.
This version of the map is a continuation of the original. It has new added heroes, units, upgrades, abilities, game modes as well as balancing tweaks, stat overhauls and most importantly, ram overflow optimization. The additions and changes were made by DragonKing, in collaboration with Mr.anonym for the more advanced additions such as the game modes.
A map designed for use with the Garry's mod stranded gamemode, which features custom made textures and models.
Tribute Island consists of a few beaches that are connected to a forest and mountain top. Furthermore, all areas are interconnected through a complex tunnel and cave system. The look and style of the map is a tribute to the original stranded game, hence the name.
We are a team of passionate gamers with a wide set of skills that can be applied to asset and map creation.
Hey, I’m Thorsten, but people usually know me as either Dragon or DragonKing. I've always been passionate about video games, and have always played around with many different level design tools. Since I began, I have tried to make levels for games such as: Age of Empires I & II, Red Alert 2, Warcraft III, Half-Life 2, Half-Life 2 DM and Counter Strike Source.
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